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Tools 3D :: Forums :: General Discussions :: Diamant UV
 
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Awesome Plugin!
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Author Post
Cold
Thu Dec 18 2008, 04:47PM
Registered Member #347
Joined: Tue Dec 16 2008, 10:29PM
Posts: 7
Hi Rich-

I have followed you from the link you posted on GameArtisans and pretty much love the unwrapping system, probably the best Plugin I've seen so far!

One thing though I need help with, probably not related to your plugin, more to the settings in maya. I am using Maya9 and for some reason when I hold down left mouse button to drag, I am creating a camera viewed selection area, simular to the way you would use the square selection tool in photoshop. And the middle mouse button automatically only selects the pivots to move.

I know this might not be the plugin, but I was wondering if you have seen anything in maya settings to turn this function off? I think its stopping me from using the full Diamant Powah :)

I am pretty fresh to the 3D world, I know maya for year now, please forgive me if my questions sound self-explanatory. :)
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admin
Thu Dec 18 2008, 08:40PM

Registered Member #1
Joined: Sat Apr 07 2007, 01:38AM
Posts: 126
its ok.. no question is a dumb question :) what seems to be happening is that you are using maya's standard selection or movement tools.. by default, it creates a selection marquee when you drag your left mouse button.. in order to use the "Powah" of the tool, you have to select any of my custom contexts.. those are the little buttons in the tool.. that will take you into my mode of selection.. does that make any sense?

i'll try to help more if it doesn't..

-Rich
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admin
Thu Dec 18 2008, 08:43PM

Registered Member #1
Joined: Sat Apr 07 2007, 01:38AM
Posts: 126
btw, i'm glad you are liking the plugin.. i think its pretty cool too haha.. but seriously, i use it every day all the time in production.. so i'm not just sayin it to say it :)
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Cold
Thu Dec 18 2008, 10:55PM
Registered Member #347
Joined: Tue Dec 16 2008, 10:29PM
Posts: 7
"its ok.. no question is a dumb question" - lol you wanna bet ;>

Love it! I am glad you are proud of your work, I am proud of you too, for making it, finally, heh something I can use, lol.
I have hope now that I can restore the faith of my tutor (the boss), he who has already wrote me off to fail this final year in his Games Design course. If I get your modelling tweaking tools to work then I KNOW I can blast out more work then my whole class put together in one pot, in half the time. Like the saying ...you didn't see him coming until he was gone already!

"you have to select any of my custom contexts" - You see I don't even know for sure which bit that could be, context could be anything if it doesnt have a propper title to it that everyone goes by ... all I know its custom and it's yours :P Maybe I missed a manual, something that names and frames everything like you'd have in game manual, naming all the things on the display-screen.

So I made a lil comic strip t show what I did, I hope you will enjoy it lol


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Cold
Thu Dec 18 2008, 11:32PM
Registered Member #347
Joined: Tue Dec 16 2008, 10:29PM
Posts: 7
Ever seen one of the Friends episodes where Chanler was dating this woman with the SQuicky voice, she always use to call Chanler "Chanler-Bing" , she also use to say...

"OH.... MY... GOD!" - can you here it yet? - good:P



Oh.. my... god! How could have I not seen this before!? There is a button! Oh boy did I feel stupid and dumb for the first couple seconds, and then it clicked...

wait a minute, to be honest, that button looks far too static for anyone that didn't follow your videos-tuts as close as a hawk on the third time to know it was one. I mean, it should say "press me" to your sub-conscieouns before you'd have to even explain it. Like that BIG RED BUTTON that tells you not to press it, but you do it anyway, because it looks big and "Press-able", all logic falls out the window by then.

My tip, try a bevel the buttons that are really important >< also sorry if i sound rude and impulsive, I really don't mind if you hate me after this ...aslong as I can carry on using your tools lol :> joke I am crappy comedian thats why I ended up doing Games Design lol joke again dw we cool



edit: fixed some typos and added the red colour , awesome!

[ Edited Thu Dec 18 2008, 11:38PM ]
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admin
Fri Dec 19 2008, 04:31AM

Registered Member #1
Joined: Sat Apr 07 2007, 01:38AM
Posts: 126
Hi Cold... well at least you made me laugh haha ... her name is Janice btw..love friends...

anyway, sorry about the confusion.. there really isn't too much i can do on the bevel button end.. all the buttons are standard Maya buttons. You can only create interfaces with Mel.. which only allows certain things.. and the way contexts, or buttons, are displayed.. is one of them.. i think this will be a Maya thing all around.. only thing i can do is maybe fake something with the image.. i'll try that on the next version..

at least now you know what to hit!! :) Just look for the pretty pictures!! hows it working out for you so far?

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Cold
Fri Dec 19 2008, 05:23AM
Registered Member #347
Joined: Tue Dec 16 2008, 10:29PM
Posts: 7
Oyea, Janice it was before they say "quick hide!" - yea I only use to watch it through my ex-girlfirend ...don't worry I got a new one, but shes into Heros if you get me lol

And work, gee, I really thought I could stall it with the technical issues at hand, hehe, I will start hardcore tomorrow.

If anything good comes out, I'll post one of my "box to basemesh" workflows, using your tool mostly and then the time it took me. I'm thinking record breaking time. ^^
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Cold
Fri Dec 19 2008, 01:51PM
Registered Member #347
Joined: Tue Dec 16 2008, 10:29PM
Posts: 7
Been playing today, and it crashes alot, especially the change over from maya's move-tool and back to your modeling mode, gets worse with "Hold-RMB" to swith to object mode wiht maya's UI - I really need a move-tool.

Also the middle mouse button does not display like the one I saw on your video. What it does, it flips my Display-Grid 90 degrees and when I slide with MMB held it doesn't change the Radius, but it stops the multi-selection form working properly by only allowing me to select one set, set being either Verts, Edges or Faces.

hah merry xmas to you :P .. there is no rush :) I am back to basics with modellin meshes... Atleast I dont have to planar UV the model :P

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admin
Fri Dec 19 2008, 02:18PM

Registered Member #1
Joined: Sat Apr 07 2007, 01:38AM
Posts: 126
hmm... very odd.. i haven't really experienced crashes with the modeling.. from the sounds of things, and please dont take offense to this, it does seem like you are getting confused a little on how Maya works..

First off, right clicking and going to object mode, vertex mode, edge mode, etc.. does not exit contexts.. it doesn't do this with any of Maya's contexts.. this is just how maya works.. if you want to switch contexts, you have to either click a short cut, or manually click another button..

going to object mode and using the modeling tool is not the bets of ideas.. only because it wasn't really made to work in that mode.. it was made to edit components not objects. so if you want to move an object, hit "w" on your keyboard to switch to maya's move context..

I think you constantly clicking around and trying to go in and out of modes is probably what is causing it to crash.. it really shouldn't... but i have no idea exactly what you are doing.. try to be a little more conscious of what context you are in. you probably will have these same issues all through out Maya too..

As far as display goes when holding middle mouse button.. you have to be over the object in some kind of component mode.. either vertex, edge, or polygon.. is that the case?

if it is..and you are dont see any soft selection increase.. and the screen seems to flip out.. im wondering if its a video card draw issue.. but if everything else in maya is ok.. then i'm not sure.. do you have a video card capable of running maya properly?

also remember.. if something is selected on the model, and you hit, hold, and drag middle mouse button, its going to go into "model mode".. and by default, that is delete.. which will delete your edges, polys, verts, etc.. this could be causing some of your issues.. you can only increase the radius when nothing is selected but the object is in one of the component modes so the context turns into "move mode"... does that make sense?

i'd love to help you get this working.. this is definitely the most complicated tool.. but once you get the hang of it I think you'll like it..

-Rich

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admin
Fri Dec 19 2008, 02:25PM

Registered Member #1
Joined: Sat Apr 07 2007, 01:38AM
Posts: 126
btw, you dont need to have an object loaded to edit it with modeling, in fact, you probably shouldnt.. only if you want to auto uv the object or see a checkboard.. otherwise, dont load anything..

I'd also advice taking a basic sphere to get a hang of the tool.. create a sphere, right click on it and go to vertex mode... then click on the modeling context, hold down "CTRL" and click and drag over the verts.... make sure CTRL is held the whole time.. you will see it tweak the mesh.. holding down SHIFT now, and you will see it smooth the mesh..

middle mouse clicking and dragging will increase the radius while nothing is selected..

now dont hold down anything and drag over components, that will select things on the mesh.. if something is selected, you cant hold down CTRL, SHIFT, etc to tweak.. there is nothing like that, you'll have to just click off the object anywhere in space to deselect everything... then you can tweak again... you also can't hold down middle mouse and drag to increase a radius.. you'll have to deselect for that to work as well..

does this help any?

[ Edited Fri Dec 19 2008, 02:30PM ]
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